The Hype on
Hyperstories By Paul
Clothier
The number of new and
innovative approaches to e-learning seems
underwhelming, but
up-and-coming e-learning firm substanz:¨:¨ thinks its
use of hyperstories may
change your mind. HereÕs how the Boeing
Leadership Center is using
interactive digital movies (hyperstories) for its
soft-skills training.
While wandering around a
recent expo hall, I was overwhelmed with the
number of companies present
but underwhelmed by the lack of new and
innovative approaches to
using e-learning. There was a lot of talk about
how to network, manage, and
evaluate e-learning tools, but very little
discussion of actual
e-learning--the content and the form that it takes for
delivery. Fortunately, among
the plethora of suppliers, I did manage to
stumble across one company
that seemed to have a fresh perspective and
solution. In the back of the
expo hall, with no more than a simple banner, a
few brochures, and a couple
of laptops, I found the Los Angeles-based
company called substanz:¨.
When I asked the folks at the
substanz:¨ booth to show me what they did,
they eagerly
obliged—and not with the patent talk or a fancy slide show.
Instead, they opened a laptop
to a demo of a hyperstory that substanz:¨
had built for Boeing. For the
next hour, I was drawn into a world of
interactive media, stories,
drama, and ideas. Although the companyÕs
enthusiasm grabbed my
attention, it was its sophisticated use of
technology and high
production quality that held my interest.
The hype
Basically, a hyperstory is a
form of interactive movie. ItÕs similar in concept
to a hyperlink, except rather
than linking to another page, learners link to
another perspective of the
story being told. substanz:¨ describes it as Òan
interactive,
multi-perspective story that uses the engaging quality of a
movie to create an evolving
learning experience.Ó That definition is accurate, but it doesnÕt convey the
power within this blend of art and technology.
Hyperstories are actually
short movies with actors, dialogue, and a plot.
Stories are told in classic
movie-style drama and substanz:¨, whose founders has a background in new media
and digital arts, have gone to great lengths to create high-end productions.
The sets, scripts, and acting are impressive.
The power of hyperstories
becomes evident when, at certain intervals,
learners can choose to change
perspective and watch the same events
unfold from another
characterÕs point of view. The concrete events remain
the same but the
interpretation and feelings are different. What seemed an
appropriate comment or
behavior through one set of eyes now takes on
new meaning from this other
viewpoint.
ItÕs fair to say that I was
intrigued with the concept of hyperstories. But I wanted to dig a little
deeper, so I asked substanz:¨ to tell me more about its Boeing project.
The story
The Boeing Leadership Center
needed a program that would teach new first-level managers all about EEO,
compensation, ethics, union relations, medical issues, and safety, health, and
environmental affairs (SHEA). Management at Boeing wanted something that would
keep managers engaged in the content and with each other. In addition, Boeing
had specific goals that it needed to achieve:
Teach new managers about issues for which there
are no
black-and-white answers. Use an exciting, experiential, story-based
learning tool that
incorporates new types of interfaces and
restores learner control
Create a program that wasnÕt based on right and
wrong but stimulated open dialog.
Address higher learning is ues such as
discernment, the ability to
effectively interpret situations, and how to take timely action and with integrity.
Assist new managers in changing their mindset
from being an
individual contributor to being a manager-leader.
Establish a network that managers can turn to
for ongoing support
and guidance.
With those goals set, Boeing
needed to find a partner to realize its vision.
Enter substanz:¨.
At an international digital
content festival in Cannes, an instructional
designer from Boeing saw an
interactive movie called Uncompressed that
had been created by Margi
Spzerling of substanz:¨. After watching
Uncompressed, the delegate
thought that a hyperstory might be able to
address BoeingÕs management
training challenge. He met with Spzerling
and substanz:¨Õs co-founder
Craig Ashby, both graduates from the Art
Center College of Design in
Pasadena.
After four months and several
brainstorming sessions, Boeing had its
hyperstory: Transition to
Management 1. Each new manager received the
hyperstory in CD-ROM format.
(Boeing chose this format over online
streaming media because of
the risk of having the story experience
interrupted by network and
bandwidth congestion.)
Transition to Management 1 is
based around a fictitious magazine titled
One. The three main
characters are Chloe, a newly promoted manager;
Stuart, a team member; and
Monty, a manager of another department.
Particular scenarios,
nuances, and ambiguous ideas have been weaved carefully into the story to
reflect some of the challenges new managers face at Boeing.
The hyperstory opens with
Chloe holding her first staff meeting as a new
manager in which she must
deliver a speech to former co-workers.
Everything appears to go
smoothly, and Chloe seems energized,
communicates well, and feels
that she has inspired the team. Back at her
office, though, things get
complicated when ChloeÕs former team member
and friend Stuart says that
he feels his contributions to the magazine go
unrecognized and aggressively
asks for a raise. Chloe is surprised by
StuartÕs comments and their
relationship starts to sour. Likewise, ChloeÕs
relationship and rapport with
other staff starts to become uneven. ItÕs difficult not to sympathize with
Chloe. She appears to be managing things, listening to the concerns of others,
and communicating well with co-workers. Or is she?
After watching the story,
learners at Boeing participate in facilitated
discussions about their
impressions, judgments, and reactions. Because
the focus is on the
hyperstory characters rather than culture or process
specific to Boeing, itÕs
easier to have an open and productive dialogue.
Never the less, learners soon
discover that theyÕve been seeing everything
from ChloeÕs perspective.
Learners are now told that itÕs possible to click
on other characters in the
story and see things from a different viewpoint.
Forexample, when a learner
clicks on StuartÕs image in the staff meeting,
the world seems slightly
different. Chloe is saying the same words as
before but in a more
disjointed and nervous fashion. ItÕs evident sheÕs not
involving the team in her
conversation. Stuart raises his hand several
times--perhaps to ask a
question or clarify something--but his request goes
unnoticed. Viewers watch as
Stuart becomes frustrated and characters
exchange concerned glances
with each other. In addition, there are a few
uncomfortable pauses in
ChloeÕs speech, adding to the notion that sheÕs
unsure of herself and her new
role. These nuances seen from StuartÕs perspective are subtle in delivery,
which adds to their believability and power.
When Stuart walks into
ChloeÕs office, he no longer seems the aggressive,
demanding person that
learners saw from ChloeÕs perspective. Instead, he
appears to be a calm
character making a reasonable request to his manager. In a very effective way,
learners are reminded that itÕs their perceptions, biases, and expectations
that define reality and color communication.
As training evolves, viewers
see additional perspectives. Because learners
at Boeing arenÕt asked to
solve a specific problem but to consider and
explore these issues,
facilitated discussions take on a new dimension as
learners consider each
characterÕs interpretation of events and associated
behaviors. Similar to
real-life situations, thereÕs no black-and-white answer
but an array of subtleties,
complexities, and gray areas. The hyperstory
becomes the vehicle for
learning through awareness, discussion, and
reflection rather than by
presentation of bullet points and basic facts. In this
format, learning is
multi-layered, non-linear, and intuitive.
The reality
The Transition to Management
1 program, which was introduced earlier
this year at Boeing, has
proven successful, and Boeing plans to use it for at
least three years. Feedback
shows that learners embraced this new
high-tech, storytelling
approach to learning. In addition, learners said that
they appreciated the
non-competitive experience in which there were no
right or wrong answers. They
also felt that they had developed an
increased awareness of their
own styles and habits and an understanding
for how these issues colored
their interactions with others. Although the training initiative was a blended
approach, the actual hyperstory seemed to be the key to success. It was an
effective catalyst for introspection and discussion.
Indeed, there are many
reasons why this approach to learning was
effective. First, learners
were engaged. Many organizations look for fast
delivery, learning
management, or online testing and evaluation to solve
their learning woes. However,
the real issue is how to successfully engage the learner in a way that makes
them want to learn. Because hyperstories are created in a familiar
medium—a movie—they immediately attract learnersÕ attention. People
canÕt just watch part of the story; they need to see the whole thing. Contrast
that to standard training in which learners have to digest basic bullet points.
The hyperstory was a story.
People remember stories because theyÕre own
narratives of events. Though
events have meaning on their, they gain
meaning when strung together.
This process is similar to looking at pixels
for a graphic image--up close
they appear to be meaningless squares of color, but they become a recognizable
pattern from a distance. Likewise, a story is a pattern of events that provides
vision, values, and meaning in a way that sticks with people, which explains
why great speakers use them to press a point.
The hyperstory is non-linear
and designed for learner interaction. Learners
can change the direction,
outcome, or perspective of the story. This idea is
at odds with the way most
learning programs are designed. Typically, enterprise learning comes in the
form of a single stream of information. This model of learning can sacrifice
discovery and curiosity for the sake of the convenience.
Many have argued that
creating the conditions for learning and affecting
behavior is more art than
science, more sensory than cerebral.
Unfortunately, too many
companies have tried to push the e-learning
envelope by means of
technology alone. TheyÕve embraced linear learning
and used technology simply to
deliver information faster and further. The
focus is too often on the
infrastructure rather than form and content. But in
BoeingÕs use of hyperstories,
it was the content and context that brought information to life. Perhaps the
next growth in e-learning may not stem from technology--we have more than
enough of that--but from the creative
disciplines.
Published: February 10, 2003
Paul Clothier is a
technology learning specialist,
speaker,
futurist, and author; paulclothier@yahoo.com.
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Society for Training & Development (ASTD)
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