The Hype on Hyperstories    By Paul Clothier

 

The number of new and innovative approaches to e-learning seems

underwhelming, but up-and-coming e-learning firm substanz:¨:¨ thinks its

use of hyperstories may change your mind. HereÕs how the Boeing

Leadership Center is using interactive digital movies (hyperstories) for its

soft-skills training.

 

While wandering around a recent expo hall, I was overwhelmed with the

number of companies present but underwhelmed by the lack of new and

innovative approaches to using e-learning. There was a lot of talk about

how to network, manage, and evaluate e-learning tools, but very little

discussion of actual e-learning--the content and the form that it takes for

delivery. Fortunately, among the plethora of suppliers, I did manage to

stumble across one company that seemed to have a fresh perspective and

solution. In the back of the expo hall, with no more than a simple banner, a

few brochures, and a couple of laptops, I found the Los Angeles-based

company called substanz:¨.

 

When I asked the folks at the substanz:¨ booth to show me what they did,

they eagerly obliged—and not with the patent talk or a fancy slide show.

Instead, they opened a laptop to a demo of a hyperstory that substanz:¨

had built for Boeing. For the next hour, I was drawn into a world of

interactive media, stories, drama, and ideas. Although the companyÕs

enthusiasm grabbed my attention, it was its sophisticated use of

technology and high production quality that held my interest.

 

The hype

 

Basically, a hyperstory is a form of interactive movie. ItÕs similar in concept

to a hyperlink, except rather than linking to another page, learners link to

another perspective of the story being told. substanz:¨ describes it as Òan

interactive, multi-perspective story that uses the engaging quality of a

movie to create an evolving learning experience.Ó That definition is accurate, but it doesnÕt convey the power within this blend of art and technology.

 

Hyperstories are actually short movies with actors, dialogue, and a plot.

Stories are told in classic movie-style drama and substanz:¨, whose founders has a background in new media and digital arts, have gone to great lengths to create high-end productions. The sets, scripts, and acting are impressive.

 

The power of hyperstories becomes evident when, at certain intervals,

learners can choose to change perspective and watch the same events

unfold from another characterÕs point of view. The concrete events remain

the same but the interpretation and feelings are different. What seemed an

appropriate comment or behavior through one set of eyes now takes on

new meaning from this other viewpoint.

 

ItÕs fair to say that I was intrigued with the concept of hyperstories. But I wanted to dig a little deeper, so I asked substanz:¨ to tell me more about its Boeing project.

 

The story

 

The Boeing Leadership Center needed a program that would teach new first-level managers all about EEO, compensation, ethics, union relations, medical issues, and safety, health, and environmental affairs (SHEA). Management at Boeing wanted something that would keep managers engaged in the content and with each other. In addition, Boeing had specific goals that it needed to achieve:

 

    Teach new managers about issues for which there are no     black-and-white answers.     Use an exciting, experiential, story-based learning tool that

    incorporates new types of interfaces and restores learner control

    Create a program that wasnÕt based on right and wrong but stimulated open dialog.

    Address higher learning is ues such as discernment, the ability to  effectively interpret situations, and how to take timely action and with   integrity.

    Assist new managers in changing their mindset from being an

    individual contributor to being a manager-leader.

    Establish a network that managers can turn to for ongoing support

    and guidance.

 

With those goals set, Boeing needed to find a partner to realize its vision.

Enter substanz:¨.

 

At an international digital content festival in Cannes, an instructional

designer from Boeing saw an interactive movie called Uncompressed that

had been created by Margi Spzerling of substanz:¨. After watching

Uncompressed, the delegate thought that a hyperstory might be able to

address BoeingÕs management training challenge. He met with Spzerling

and substanz:¨Õs co-founder Craig Ashby, both graduates from the Art

Center College of Design in Pasadena.

 

After four months and several brainstorming sessions, Boeing had its

hyperstory: Transition to Management 1. Each new manager received the

hyperstory in CD-ROM format. (Boeing chose this format over online

streaming media because of the risk of having the story experience

interrupted by network and bandwidth congestion.)

 

Transition to Management 1 is based around a fictitious magazine titled

One. The three main characters are Chloe, a newly promoted manager;

Stuart, a team member; and Monty, a manager of another department.

Particular scenarios, nuances, and ambiguous ideas have been weaved carefully into the story to reflect some of the challenges new managers face at Boeing.

 

The hyperstory opens with Chloe holding her first staff meeting as a new

manager in which she must deliver a speech to former co-workers.

Everything appears to go smoothly, and Chloe seems energized,

communicates well, and feels that she has inspired the team. Back at her

office, though, things get complicated when ChloeÕs former team member

and friend Stuart says that he feels his contributions to the magazine go

unrecognized and aggressively asks for a raise. Chloe is surprised by

StuartÕs comments and their relationship starts to sour. Likewise, ChloeÕs

relationship and rapport with other staff starts to become uneven. ItÕs difficult not to sympathize with Chloe. She appears to be managing things, listening to the concerns of others, and communicating well with co-workers. Or is she?

 

After watching the story, learners at Boeing participate in facilitated

discussions about their impressions, judgments, and reactions. Because

the focus is on the hyperstory characters rather than culture or process

specific to Boeing, itÕs easier to have an open and productive dialogue.

Never the less, learners soon discover that theyÕve been seeing everything

from ChloeÕs perspective. Learners are now told that itÕs possible to click

on other characters in the story and see things from a different viewpoint.

 

Forexample, when a learner clicks on StuartÕs image in the staff meeting,

the world seems slightly different. Chloe is saying the same words as

before but in a more disjointed and nervous fashion. ItÕs evident sheÕs not

involving the team in her conversation. Stuart raises his hand several

times--perhaps to ask a question or clarify something--but his request goes

unnoticed. Viewers watch as Stuart becomes frustrated and characters

exchange concerned glances with each other. In addition, there are a few

uncomfortable pauses in ChloeÕs speech, adding to the notion that sheÕs

unsure of herself and her new role. These nuances seen from StuartÕs perspective are subtle in delivery, which adds to their believability and power.

 

When Stuart walks into ChloeÕs office, he no longer seems the aggressive,

demanding person that learners saw from ChloeÕs perspective. Instead, he

appears to be a calm character making a reasonable request to his manager. In a very effective way, learners are reminded that itÕs their perceptions, biases, and expectations that define reality and color communication.

 

As training evolves, viewers see additional perspectives. Because learners

at Boeing arenÕt asked to solve a specific problem but to consider and

explore these issues, facilitated discussions take on a new dimension as

learners consider each characterÕs interpretation of events and associated

behaviors. Similar to real-life situations, thereÕs no black-and-white answer

but an array of subtleties, complexities, and gray areas. The hyperstory

becomes the vehicle for learning through awareness, discussion, and

reflection rather than by presentation of bullet points and basic facts. In this

format, learning is multi-layered, non-linear, and intuitive.

 

The reality

 

The Transition to Management 1 program, which was introduced earlier

this year at Boeing, has proven successful, and Boeing plans to use it for at

least three years. Feedback shows that learners embraced this new

high-tech, storytelling approach to learning. In addition, learners said that

they appreciated the non-competitive experience in which there were no

right or wrong answers. They also felt that they had developed an

increased awareness of their own styles and habits and an understanding

for how these issues colored their interactions with others. Although the training initiative was a blended approach, the actual hyperstory seemed to be the key to success. It was an effective catalyst for introspection and discussion.

 

Indeed, there are many reasons why this approach to learning was

effective. First, learners were engaged. Many organizations look for fast

delivery, learning management, or online testing and evaluation to solve

their learning woes. However, the real issue is how to successfully engage the learner in a way that makes them want to learn. Because hyperstories are created in a familiar medium—a movie—they immediately attract learnersÕ attention. People canÕt just watch part of the story; they need to see the whole thing. Contrast that to standard training in which learners have to digest basic bullet points.

 

The hyperstory was a story. People remember stories because theyÕre own

narratives of events. Though events have meaning on their, they gain

meaning when strung together. This process is similar to looking at pixels

for a graphic image--up close they appear to be meaningless squares of color, but they become a recognizable pattern from a distance. Likewise, a story is a pattern of events that provides vision, values, and meaning in a way that sticks with people, which explains why great speakers use them to press a point.

 

The hyperstory is non-linear and designed for learner interaction. Learners

can change the direction, outcome, or perspective of the story. This idea is

at odds with the way most learning programs are designed. Typically, enterprise learning comes in the form of a single stream of information. This model of learning can sacrifice discovery and curiosity for the sake of the convenience.

 

Many have argued that creating the conditions for learning and affecting

behavior is more art than science, more sensory than cerebral.

Unfortunately, too many companies have tried to push the e-learning

envelope by means of technology alone. TheyÕve embraced linear learning

and used technology simply to deliver information faster and further. The

focus is too often on the infrastructure rather than form and content. But in

BoeingÕs use of hyperstories, it was the content and context that brought information to life. Perhaps the next growth in e-learning may not stem from technology--we have more than enough of that--but from the creative  disciplines.

 

Published: February 10, 2003

Paul Clothier is a technology        learning specialist, speaker,

futurist, and author;  paulclothier@yahoo.com.

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